Advanced

Esports Advanced

Economy, sides, form and series odds.

Counter-Strike 2 · League of Legends · Dota 2

Connected. 7 stat groups, 46 named stats.

Download Snapp on the App Store

Buy buckets and pistol economy7

Round win rates by what a team could actually afford.

  • Eco win%Eco round win rateRounds won with no money. Where upsets begin.
  • Semi win%Semi buy win rateThe most commonly misplayed economy state.
  • Force win%Force buy win rateA real stylistic fingerprint.
  • Full buy win%Full buy win rateEven footing. The closest to a pure skill measure.
  • Pistol%Pistol round win rateTwo rounds that decide far more than two.
  • Conversion%Pistol conversion rateWhether a pistol win becomes the next two rounds.
  • Eq. valueAverage equipment valueA summary of how well they manage money.
Duels and clutches6

The events inside a round that a kill line cannot see.

  • Opening duel%Opening duel win rateThe most predictive small event in Counter-Strike.
  • Trade ratioTrade kill ratioStructured teams against merely talented ones.
  • Clutch%Clutch win rateRounds won one against many.
  • KASTKill, assist, survived or tradedShare of rounds where he did something that mattered.
  • RatingComposite player ratingHow the scene itself ranks players.
  • Hit areaShot placementHead, chest, stomach or legs. A raw aim read.
Sides, halves and totals7

Map outcomes by side and half, with rounds as a spread not a mean.

  • T side%Attacking side round win rateOn some maps a completely different team.
  • CT side%Defending side round win rateThe larger of the two on most modern maps.
  • 1st half%First half round win rateBefore either side has had to adjust.
  • 2nd half%Second half round win rateWhere in game coaching shows up.
  • OT map%Overtime map win rateDerived on its own, so it cannot distort the splits.
  • Median roundsMedian total roundsA couple of overtimes drag the mean upward.
  • P25 / P75Rounds quartilesThe honest shape of a totals market.
Form deltas7

Recent form against a player's own baseline, not the field.

  • L5 / L10Last five and last ten windowEvery metric here, differenced against the season.
  • KPRKills per roundFair across a 16 to 2 and a double overtime map.
  • DPRDeaths per roundExposes bad fights even while fragging well.
  • ADRAverage damage per roundThe most stable short window read.
  • K/DKill death ratioKept because it is what everyone quotes.
  • KP%Kill participationHow to read a support role fairly.
  • GPMGold per minuteWith last hits and net worth per game alongside.
Series and schedule6

How a best of three plays out, and how much they have played.

  • Series win%Series win rateWhat the headline price refers to.
  • After map 1Series win rate after taking map oneExactly what an in series market is built on.
  • Comeback%Comeback rateWinning after dropping the first map.
  • Sweep%Sweep rateWhere correct score value tends to hide.
  • Days sinceDays since last matchCuts both ways between rust and rest.
  • Maps L7 / L14Maps played in the last seven and fourteen daysWhere a deep run starts costing rounds.
Side and objective profile7

For League and Dota: which side wins, and which objectives they want.

  • Blue%Blue side win rateBy league and patch. Sometimes a large effect.
  • Red%Red side win rateThe side where the counter pick sits.
  • FB%First blood rateWhether they want an early fight.
  • First tower%First tower rateThe first real map control event.
  • First baron%First baron rateWhat most often closes a League game out.
  • First dragon%First dragon rateWhat an early game team stacks.
  • Avg. killsAverage total killsWith the median beside it.
Champion and hero pools6

What they draft, what they ban, and how the picks perform.

  • Pick%Pick rateBy patch and by team.
  • Ban%Ban rateOften says more about the meta than picks do.
  • Win%Win rate on the pickNot always what its pick rate implies.
  • KDAKills, deaths and assists ratioWith kill participation alongside.
  • CS/minCreep score per minutePlayed as a carry, or as a facilitator.
  • Early / mid / lateWin rate by game lengthWhether a draft wants to fight now or scale.

Questions about Esports Advanced

What does the Esports Advanced connector cover?

The Esports Advanced connector reads 46 named stats, organized into 7 stat groups. Economy, sides, form and series odds.

How are the Esports Advanced stats organized?

The 46 stats sit inside 7 stat groups. Each stat carries its code, its spelled out name where that adds something, and a short note on what it means.

How do I get Esports Advanced analysis from Snapp?

Download the Snapp app, or message Snapp and name the stat or stat group you want. Either way you get the read in seconds. Free to start.

Part of the Snapp stat catalog. 1075 named stats across 17 categories.

Back to all connectors

Don't see a stat or data source you want?

Tell us what you want added.