Advanced rate stats8+
The box score per possession and per opportunity.
- TS%True shooting percentageCounts threes and free throws at real value.
- eFG%Effective field goal percentageAdjusted for a three being worth more than a two.
- USG%Usage percentageShare of team possessions he finishes.
- AST%Assist percentageShare of teammate baskets he assisted.
- TOV%Turnover percentageHow often his possessions end in a giveaway.
- OREB%Offensive rebound percentageShare of the offensive rebounds available to him.
- DREB%Defensive rebound percentageShare of the defensive rebounds available.
- Per 36Per thirty six minutesRescaled to a starter's workload.
Team efficiency and four factors7+
Points per possession, and the four things that set it.
- ORtgOffensive ratingPoints scored per 100 possessions.
- DRtgDefensive ratingPoints allowed per 100. Lower is better.
- NetRtgNet ratingThe gap between the two.
- PacePossessions per 48 minutes.
- PossPossessionsThe denominator behind every rate.
- FTrFree throw rateFree throw attempts per field goal attempt.
- 3PArThree point attempt rateShare of shots from behind the arc.
Shot zones and shot types7+
Where shots come from, and how they were created.
- RA FG%Restricted area field goal percentageRight under the rim, the most efficient shot.
- Paint FG%Paint field goal percentage outside the restricted areaShort shots in the lane, not at the rim.
- Mid FG%Midrange field goal percentageTwo point jumpers. The least efficient shot.
- C3 FG%Corner three field goal percentageThe shortest three on the floor.
- ATB3 FG%Above the break three field goal percentageThrees away from the corners, from further out.
- C&S eFG%Catch and shoot effective field goal percentageOff a pass, no dribble. What an offence designs.
- Pull-up eFG%Pull up effective field goal percentageCreated off the dribble. Harder, less efficient.
Player tracking7+
Movement, ball handling and the pass before the pass.
- Dist (mi)Distance coveredMiles per game, offence and defence apart.
- Avg speedAverage speedMiles per hour while on the floor.
- TouchesHow many times he handled the ball.
- Time of possTime of possessionMinutes holding it: a hub against a finisher.
- DrivesAttacks off the dribble, and what they produced.
- Potential ASTPotential assistsWould have been assists had the shot gone in.
- Secondary ASTSecondary assistsThe pass before the assist.
Defence and hustle7+
What a defender did to the shots he faced.
- dFG%Defended field goal percentageHow opponents shot with him as closest defender.
- dFG% diffDefended field goal differenceAgainst how those opponents normally shoot.
- STL%Steal percentageShare of opponent possessions he steals.
- BLK%Block percentageShare of opponent two point attempts he blocks.
- Contested shotsAttempts he got a hand up on, twos and threes.
- DeflectionsTouches that break up a pass without a steal.
- Box outsSeals that show up in a teammate's rebound total.
Play type efficiency7+
Scoring by the action that created the shot.
- PPPPoints per possessionWhat each play type returns when it is run.
- IsoIsolationOne on one, the rest of the floor cleared out.
- PnR (handler)Pick and roll ball handlerThe most run action in the league.
- PnR (roll man)Pick and roll roll manThe screener rolling to the rim.
- Spot upStandstill shooting off a pass.
- TransitionBefore the defence is set. The most efficient way to play.
- Post upBacking a defender down.
Lineups, matchups and on off7+
A five man game and a set of assignments at once.
- Lineup NetRtgLineup net ratingPer 100 for any group that shared the floor.
- +/-Plus minusMargin while a player or group was on the court.
- On/Off ΔOn off differenceSeparates a driver from a passenger.
- Matchup minMatchup minutesTime one defender spent on one attacker.
- Matchup FG%Matchup field goal percentageWhat the attacker shot in that assignment.
- Partial possPartial possessionsFractional credit when an assignment switched.
- Switches onSwitches onto a playerHow offences hunt a weak link.
Clutch splits6+
Last five minutes, score inside five. A different game.
- Clutch netClutch net ratingPer 100 margin in those closing minutes.
- Clutch ORtgClutch offensive ratingPoints per 100 when it is tight and late.
- Clutch DRtgClutch defensive ratingPoints allowed per 100 in the same window.
- Clutch USG%Clutch usage percentageWho it goes to. Often not the leading scorer.
- Clutch TS%Clutch true shooting percentageEfficiency under pressure, on small samples.
- PIEPlayer impact estimateHis share of everything positive in a game.
Form, rest and usage vacuum7+
Recent trend and situation, not a season average.
- PPG L5Points per game, last five
- PPG L10Points per game, last tenWith the gap against his season rate.
- MPG trendMinutes trendUsually the earliest sign anything changed.
- Net L10 ΔNet rating change, last tenHow far ten games sit from the season figure.
- Rest daysDays of restMoves shooting and pace measurably.
- B2BBack to backSecond of two nights, and whether it is three in four.
- USG share ΔUsage share changeWho absorbs an absent teammate's shots and minutes.
Totals and period profile7+
How much scoring a game produces, and when it arrives.
- Avg totalAverage combined total
- Median totalMedian combined totalThe middle game, which a blowout cannot drag.
- Total vs leagueTotal against league averageAbove or below the scoring norm.
- Over rateShare of games over the medianHow often games clear their own typical total.
- Period totalAverage period totalBy quarter: first and fourth behave differently.
- %PTS paintShare of points in the paintThe part of a profile that travels best.
- %PTS FBShare of points on fast breaksMost sensitive to opponent turnovers.