Advanced

Football Advanced

Per snap grades, charting, tracking and our own efficiency layer.

NFL

Connected. 10 stat groups, 68 named stats.

Download Snapp on the App Store

Film grades7

Every snap graded on its own merit, zero to one hundred.

  • Offense gradeOffensive player gradePer snap, judged on execution not on the result.
  • Defense gradeDefensive player grade
  • Passing gradeHow he threw it, which often disagrees with the box score.
  • Coverage gradeThe assignment played, wherever the throw went.
  • Pass rush gradePass rushing gradeRush quality per snap, sacks or not.
  • Route gradeReceiving route gradeHow he won the route, before the throw.
  • Tackle gradeTackling gradeTackle quality per attempt.
Quarterback charting7

Every throw charted for depth, timing, pressure and quality.

  • BTT%Big time throw rateShare of throws genuinely difficult and high value.
  • TWP%Turnover worthy play rateThrows that deserved a pick. Beats interceptions.
  • Accuracy%Adjusted accuracy percentagePlacement, with drops and throwaways handled.
  • TTTAverage time to throwSeconds from snap to release.
  • ADOTAverage depth of targetHow far downfield the average throw goes.
  • Pressure to sack rateHow often pressure ends as a sack.
  • Positive EPA%Positive expected points shareShare of his plays that moved the team forward.
Pass protection7

Pressure allowed, charted to the man who let it in.

  • PBEPass blocking efficiencyPressure per snap, sacks weighted. Higher is better.
  • True set PBETrue pass set blocking efficiencyGenuine drop backs only, screens stripped out.
  • Pass block gradePass blocking gradePer snap quality, quiet reps included.
  • Pressures allowedSacks, hits and hurries, by the blocker responsible.
  • Hurries allowedForced to move or rush the throw, no contact.
  • Hits allowedStruck as or just after he released.
  • Sacks allowedCharged to one blocker, not the whole offence.
Run game blocking and ball carrying7

What the blocking created, and what the carrier added.

  • Gap gradeGap scheme run block gradePulling and down blocking runs.
  • Zone gradeZone scheme run block gradeZone runs, where linemen move together.
  • Elusive ratingMissed tackles forced and yards after contact.
  • YCOYards after contactYards with a defender already on him.
  • Breakaway%Breakaway yardage shareFlags a back whose average rests on three plays.
  • Missed tackles forcedHow many defenders he made miss.
  • Gap and zone carriesScheme carry splitHow his work divides, which is how you judge a fit.
Receiving charting7

Receiver play measured per route, not per target.

  • YPRRYards per route runCleanest receiver measure: it prices in opportunity.
  • aDOTAverage depth of targetSets what his catch rate ought to look like.
  • Contested catch%Contested catch rateCatch rate with a defender in position.
  • Drop%Drop rateShare of catchable passes he did not hold.
  • Slot rateSlot alignment rateSnaps inside rather than out wide.
  • Route participationRoute participation rateShare of pass plays he actually ran a route on.
  • Snap shareShare of the offence's snaps he was out there for.
Coverage and matchups6

Judged on snaps covered, plus who travelled with whom.

  • Yards per coverage snapYards allowed per coverage snapStops a corner being flattered by never being tested.
  • Forced incompletion%Forced incompletion rateHe broke it up, rather than the throw missing.
  • Passer rating againstPasser rating allowedWhat quarterbacks post throwing at him.
  • Coverage snaps per targetRespect written as a number.
  • Man and zone splitMan and zone coverage splitPlenty are good in one and lost in the other.
  • Shadow rateShadow coverage rateHow often he followed one receiver around.
Pass rush and run defence7

Beating a blocker, and killing runs before they start.

  • PRWRPass rush win rateBeats his blocker inside the time a play lasts.
  • True set PRWRTrue pass set pass rush win rateGenuine drop backs only. The fair edge comparison.
  • PRPPass rush productivityPressure per rush snap, weighted to sacks.
  • Total pressuresSacks, hits and hurries. Steadier than sacks alone.
  • Stop%Stop rateRun tackles that count as a failure for the offence.
  • Depth of tackleAverage depth of tackleRun stuffer against cleanup man.
  • Missed tackle%Missed tackle rateAttempts he failed to finish.
Special teams6

The third of the game most numbers ignore.

  • Kicker gradeKicking gradePer attempt, with distance and conditions in.
  • Punter gradePunting gradePlacement and flight, not distance alone.
  • Returner gradeReturn gradeIncludes the decisions not to return at all.
  • Hang timePunt hang timeWhether coverage arrives in time.
  • Net avgNet punting averageDistance after the return is subtracted.
  • In20Punts inside the twentyThe placement job done properly.
Player tracking7

Positional tracking, so separation and cushion are measured.

  • CPOECompletion percentage over expectedAgainst the difficulty of his own throws.
  • xComp%Expected completion percentageWhat an average passer manages on the same throws.
  • RYOERush yards over expectedYards beyond what the blocking made available.
  • SeparationAverage separation at catchRoom when the ball arrives.
  • CushionAverage cushion at snapHow far off him the nearest defender lines up.
  • IAYAverage intended air yardsWhere throws are aimed, incompletions included.
  • AggressivenessAggressiveness rateThrows into tight coverage. Style, not quality.
Expected points, pace and schedule7

Our own efficiency layer, computed from every play we hold.

  • EPAExpected points addedWhat one play was worth. Football's universal currency.
  • Success ratePlay success ratePlays that kept the drive on schedule.
  • Explosive%Explosive play rateGains big enough to change a drive alone.
  • Net EPA/playNet expected points added per playOffence added minus defence conceded.
  • PROEPass rate over expectedPlay calling identity, game script removed.
  • WPWin probabilityLive, from score, time, field position and down.
  • SOSStrength of scheduleHow hard the games actually were.

Questions about Football Advanced

What does the Football Advanced connector cover?

The Football Advanced connector reads 68 named stats, organized into 10 stat groups. Per snap grades, charting, tracking and our own efficiency layer.

How are the Football Advanced stats organized?

The 68 stats sit inside 10 stat groups. Each stat carries its code, its spelled out name where that adds something, and a short note on what it means.

How do I get Football Advanced analysis from Snapp?

Download the Snapp app, or message Snapp and name the stat or stat group you want. Either way you get the read in seconds. Free to start.

Part of the Snapp stat catalog. 1075 named stats across 17 categories.

Back to all connectors

Don't see a stat or data source you want?

Tell us what you want added.