Expected goals7+
Every shot valued by how likely it was. Deepest in the marquee competitions.
- xGExpected goalsWhat an average team scores from the same chances.
- xGoTExpected goals on targetMeasured after the strike, so placement counts.
- npxGNon-penalty expected goalsPenalties stripped out.
- xGAExpected goals againstChance quality conceded. An early warning.
- xGDExpected goal differencePredicts results better than goal difference.
- xG/90Expected goals per ninety minutesA rate, so fewer matches still compare fairly.
- Adj xGOpponent adjusted expected goalsSo a soft run of fixtures does not read as form.
Scoreline model6+
Two scoring rates become a full distribution over scorelines.
- λ home / λ awayModelled scoring ratesThe two inputs everything else is built from.
- ρLow score correlationNil nil and one one happen more than chance implies.
- 1X2Home, draw and away probabilityFormed before any market price is looked at.
- O/U 2.5Over under two and a half goalsThe most traded total in soccer.
- BTTSBoth teams to scoreFrom the same distribution, not a rule of thumb.
- Correct scoreScoreline distributionThe rawest thing the model produces.
Team ratings5+
One number per side, so any two teams can be compared.
- EloElo ratingRises with wins over strong teams, match by match.
- Elo ΔRating gapThe best single number preview of a fixture.
- SPI offOffensive ratingExpected goals against an average opponent.
- SPI defDefensive ratingExpected goals conceded against an average opponent.
- Matches ratedSample behind the ratingHow much to trust it yet.
Pressing and territory4+
How high a side defends, and which end gets played in.
- PPDAPasses allowed per defensive actionLow means aggressive pressing.
- Field tiltShare of final third possessionA better read on control than possession.
- Poss%Average possessionMostly context for the two above.
- DirectnessDirectness ratioPatient build up against a long ball side.
Set pieces and goalkeeping4+
Two places matches are quietly decided.
- Set-piece shareShare of goals from set piecesTravels between opponents better than open play.
- GPGoals preventedSaves against the quality of shots faced.
- xGoT facedExpected goals on target facedThe baseline goals prevented is measured on.
- CS%Clean sheet rateIts own market, and a defensive form signal.
Attack, defence and matchup7+
Volume on both sides, plus what happens when these styles meet.
- Sh/matchShots per matchThe simplest attacking volume measure.
- Big chancesBig chances created per matchClear openings, worth well above ordinary shots.
- Dangerous attacksDangerous attacks per matchA proxy for sustained pressure.
- Clash ΔMatchup shot differentialAgainst defences of this type, not the league.
- XI strengthPredicted lineup strengthSo a rotated side is not rated on its best eleven.
- H2H goalsHead to head goals per matchSometimes stubbornly unlike their season rates.
- H2H BTTS%Head to head both teams to score rateIn past meetings of this fixture.
Fair prices7+
The market's own opinion with the margin taken out.
- Implied %Implied probabilityBefore any margin is removed.
- No-vigMargin removed probability
- ShinShin de-vigAssumes some money is informed. Better on longshots.
- ConsensusSharp consensus priceWhere the books that move first agree.
- Line ΔLine movementOften carries more than the price itself.
- RLMReverse line movementMoving against the side taking the bets.
- DispersionBook disagreementHow widely the books are split.
Rest, travel and venue6+
The physical context, which shows up in second halves.
- Rest daysDays since last matchThe strongest of the scheduling effects.
- CongestionFixture congestion flagThree matches in eight days.
- Travel kmDistance travelledBites hardest in continental competition.
- Altitude ΔAltitude changeHome elevation against this venue's.
- ElevationVenue elevationThin air lengthens passes and shots.
- RoofClosed roof venueIndoors takes weather out entirely.
Written notes5+
Plain language tags, so a preview can be argued.
- PressPressing tagHigh press or passive block, from the numbers.
- Build-upBuild up tagOut from the back, or long.
- Set-piece relianceSet piece dependence tagScoring that leans hard on dead balls.
- Deep blockDeep block flagDefends deep and cedes the ball.
- EdgeEdge direction and sizeWhich side our number prefers, and by how much.